yt_idv packageΒΆ
The API of yt_idv is divided up into the scenegraph, which is the primary
place that folks interact programmatically with the display, and its
subcomponents, which comprise annotations, components, and data.
- Scene Graph
- Cameras
BaseCameraBaseCamera.aspect_ratioBaseCamera.compute_matricesBaseCamera.dict()BaseCamera.far_planeBaseCamera.focusBaseCamera.fovBaseCamera.heldBaseCamera.hold_traits()BaseCamera.near_planeBaseCamera.orientationBaseCamera.positionBaseCamera.projection_matrixBaseCamera.scroll_deltaBaseCamera.upBaseCamera.update()BaseCamera.update_orientation()BaseCamera.view_matrix
- Rendering Contexts
render_context()PygletRenderingContextPygletRenderingContext.center_window()PygletRenderingContext.on_draw()PygletRenderingContext.on_key_press()PygletRenderingContext.on_mouse_drag()PygletRenderingContext.on_mouse_press()PygletRenderingContext.on_mouse_release()PygletRenderingContext.on_mouse_scroll()PygletRenderingContext.on_resize()PygletRenderingContext.run()PygletRenderingContext.set_position()
EGLRenderingContext
- Scene Annotations
- Scene Components
SceneComponentSceneComponent.activeSceneComponent.base_quadSceneComponent.clear_regionSceneComponent.cmap_logSceneComponent.cmap_maxSceneComponent.cmap_minSceneComponent.colormapSceneComponent.colormap_fragmentSceneComponent.colormap_vertexSceneComponent.dataSceneComponent.display_boundsSceneComponent.display_nameSceneComponent.draw()SceneComponent.fbSceneComponent.final_passSceneComponent.final_pass_fragmentSceneComponent.final_pass_vertexSceneComponent.fixed_cmap_maxSceneComponent.fixed_cmap_minSceneComponent.fragment_shaderSceneComponent.geometry_shaderSceneComponent.iso_layersSceneComponent.iso_layers_alphaSceneComponent.iso_logSceneComponent.iso_tol_is_pctSceneComponent.iso_toleranceSceneComponent.nameSceneComponent.prioritySceneComponent.program1SceneComponent.program2SceneComponent.render_gui()SceneComponent.render_methodSceneComponent.run_program()SceneComponent.scaleSceneComponent.use_dbSceneComponent.vertex_shaderSceneComponent.visible
BlockRenderingBlockRendering.box_widthBlockRendering.dataBlockRendering.draw()BlockRendering.nameBlockRendering.priorityBlockRendering.render_gui()BlockRendering.sample_factorBlockRendering.slice_normalBlockRendering.slice_positionBlockRendering.tf_logBlockRendering.tf_maxBlockRendering.tf_minBlockRendering.transfer_function
OctreeBlockRenderingOctreeBlockRendering.box_widthOctreeBlockRendering.dataOctreeBlockRendering.draw()OctreeBlockRendering.nameOctreeBlockRendering.priorityOctreeBlockRendering.render_gui()OctreeBlockRendering.sample_factorOctreeBlockRendering.tf_logOctreeBlockRendering.tf_maxOctreeBlockRendering.tf_minOctreeBlockRendering.transfer_function
MeshRenderingRGBADisplayRGBALinePlotCurveRenderingCurveCollectionRendering
- Scene Data Components
SceneDataBlockCollectionBlockCollection.add_data()BlockCollection.always_normalizeBlockCollection.bitmap_objectsBlockCollection.blocksBlockCollection.blocks_by_gridBlockCollection.compute_min_maxBlockCollection.data_sourceBlockCollection.filter_callback()BlockCollection.grid_id_listBlockCollection.grids_by_blockBlockCollection.intersected_gridsBlockCollection.nameBlockCollection.scaleBlockCollection.texture_objectsBlockCollection.viewpoint_iter()
OctreeBlockCollectionBoxDataLineDataMeshDataRGBADataTextCharactersCurveDataCurveCollection
- Miscellaneous Utilities
ColormapTextureDepthBufferFramebufferGLValueTextureTexture1DTexture2DTexture3DTexture3DIteratorTextureBoundaryTransferFunctionTextureVertexArrayVertexAttributecoerce_uniform_type()compute_box_geometry()PreprocessorDefinitionStateShaderShader.allow_nullShader.blend_equationShader.blend_equation_separateShader.blend_funcShader.blend_func_separateShader.compile()Shader.definesShader.delete_shader()Shader.depth_testShader.infoShader.preprocessor_defsShader.setup_blend()Shader.shaderShader.shader_nameShader.shader_typeShader.sourceShader.use_separate_blend
ShaderProgramShaderTraitget_shader_combos()SimpleGUIFontTraitYTPositionTraitndarray_ro()ndarray_shape()