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yt_idv 0.3.1 documentation
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Y
A
add_curve() (yt_idv.scene_data.curve.CurveCollection method)
add_data() (yt_idv.scene_data.block_collection.BlockCollection method)
(yt_idv.scene_data.curve.CurveCollection method)
(yt_idv.scene_data.curve.CurveData method)
(yt_idv.scene_data.line.LineData method)
(yt_idv.scene_data.mesh.MeshData method)
(yt_idv.scene_data.octree_block_collection.OctreeBlockCollection method)
(yt_idv.scene_data.rgba.RGBAData method)
aspect_ratio (yt_idv.cameras.base_camera.BaseCamera attribute)
attributes (yt_idv.opengl_support.VertexArray attribute)
B
base_quad (yt_idv.scene_components.base_component.SceneComponent attribute)
BaseCamera (class in yt_idv.cameras.base_camera)
bind() (yt_idv.opengl_support.Framebuffer method)
(yt_idv.opengl_support.Texture method)
(yt_idv.opengl_support.VertexArray method)
(yt_idv.opengl_support.VertexAttribute method)
bitmap_objects (yt_idv.scene_data.block_collection.BlockCollection attribute)
bitmap_textures (yt_idv.scene_data.octree_block_collection.OctreeBlockCollection attribute)
blend_equation (yt_idv.shader_objects.Shader attribute)
blend_equation_separate (yt_idv.shader_objects.Shader attribute)
blend_func (yt_idv.shader_objects.Shader attribute)
blend_func_separate (yt_idv.shader_objects.Shader attribute)
BlockCollection (class in yt_idv.scene_data.block_collection)
BlockOutline (class in yt_idv.scene_annotations.block_outline)
BlockRendering (class in yt_idv.scene_components.blocks)
blocks (yt_idv.scene_data.block_collection.BlockCollection attribute)
(yt_idv.scene_data.mesh.MeshData attribute)
blocks_by_grid (yt_idv.scene_data.block_collection.BlockCollection attribute)
boundary_x (yt_idv.opengl_support.Texture1D attribute)
(yt_idv.opengl_support.Texture2D attribute)
(yt_idv.opengl_support.Texture3D attribute)
boundary_y (yt_idv.opengl_support.Texture2D attribute)
(yt_idv.opengl_support.Texture3D attribute)
boundary_z (yt_idv.opengl_support.Texture3D attribute)
box_alpha (yt_idv.scene_annotations.block_outline.BlockOutline attribute)
(yt_idv.scene_annotations.box.BoxAnnotation attribute)
box_color (yt_idv.scene_annotations.block_outline.BlockOutline attribute)
(yt_idv.scene_annotations.box.BoxAnnotation attribute)
box_width (yt_idv.scene_annotations.block_outline.BlockOutline attribute)
(yt_idv.scene_annotations.box.BoxAnnotation attribute)
(yt_idv.scene_components.blocks.BlockRendering attribute)
(yt_idv.scene_components.octree_blocks.OctreeBlockRendering attribute)
BoxAnnotation (class in yt_idv.scene_annotations.box)
BoxData (class in yt_idv.scene_data.box)
build_textures() (yt_idv.scene_data.text_characters.TextCharacters method)
C
callbacks (yt_idv.simple_gui.SimpleGUI attribute)
center_window() (yt_idv.rendering_contexts.pyglet_context.PygletRenderingContext method)
channels (yt_idv.opengl_support.Texture attribute)
(yt_idv.opengl_support.Texture2D attribute)
characters (yt_idv.scene_data.text_characters.TextCharacters attribute)
clear_region (yt_idv.scene_components.base_component.SceneComponent attribute)
cmap_log (yt_idv.scene_components.base_component.SceneComponent attribute)
cmap_max (yt_idv.scene_components.base_component.SceneComponent attribute)
cmap_min (yt_idv.scene_components.base_component.SceneComponent attribute)
coerce_uniform_type() (in module yt_idv.opengl_support)
colormap (yt_idv.scene_components.base_component.SceneComponent attribute)
colormap_fragment (yt_idv.scene_components.base_component.SceneComponent attribute)
colormap_name (yt_idv.opengl_support.ColormapTexture attribute)
colormap_texture (yt_idv.scene_data.rgba.RGBAData attribute)
colormap_vertex (yt_idv.scene_components.base_component.SceneComponent attribute)
ColormapTexture (class in yt_idv.opengl_support)
compile() (yt_idv.shader_objects.Shader method)
compute_box_geometry() (in module yt_idv.opengl_support)
compute_matrices (yt_idv.cameras.base_camera.BaseCamera attribute)
context (yt_idv.simple_gui.SimpleGUI attribute)
create_texture() (yt_idv.opengl_support.DepthBuffer method)
curve_collection (yt_idv.scene_components.curves.CurveCollectionRendering attribute)
curve_rgba (yt_idv.scene_components.curves.CurveRendering attribute)
CurveCollection (class in yt_idv.scene_data.curve)
CurveCollectionRendering (class in yt_idv.scene_components.curves)
CurveData (class in yt_idv.scene_data.curve)
CurveRendering (class in yt_idv.scene_components.curves)
D
data (yt_idv.opengl_support.Texture attribute)
(yt_idv.opengl_support.VertexAttribute attribute)
(yt_idv.scene_annotations.block_outline.BlockOutline attribute)
(yt_idv.scene_annotations.box.BoxAnnotation attribute)
(yt_idv.scene_annotations.text.TextAnnotation attribute)
(yt_idv.scene_components.base_component.SceneComponent attribute)
(yt_idv.scene_components.blocks.BlockRendering attribute)
(yt_idv.scene_components.curves.CurveCollectionRendering attribute)
(yt_idv.scene_components.curves.CurveRendering attribute)
(yt_idv.scene_components.mesh.MeshRendering attribute)
(yt_idv.scene_components.octree_blocks.OctreeBlockRendering attribute)
(yt_idv.scene_components.rgba.RGBADisplay attribute)
(yt_idv.scene_components.rgba.RGBALinePlot attribute)
(yt_idv.scene_data.curve.CurveCollection attribute)
(yt_idv.scene_data.curve.CurveData attribute)
data() (yt_idv.opengl_support.Framebuffer property)
data_source (yt_idv.scene_data.block_collection.BlockCollection attribute)
(yt_idv.scene_data.mesh.MeshData attribute)
(yt_idv.scene_data.octree_block_collection.OctreeBlockCollection attribute)
data_textures (yt_idv.scene_data.octree_block_collection.OctreeBlockCollection attribute)
db_tex (yt_idv.opengl_support.Framebuffer attribute)
default_value (yt_idv.opengl_support.GLValue attribute)
(yt_idv.opengl_support.TextureBoundary attribute)
(yt_idv.shader_objects.ShaderTrait attribute)
(yt_idv.traitlets_support.YTPositionTrait attribute)
defines() (yt_idv.shader_objects.Shader property)
delete_program() (yt_idv.shader_objects.ShaderProgram method)
delete_shader() (yt_idv.shader_objects.Shader method)
depth_data() (yt_idv.opengl_support.Framebuffer property)
depth_test (yt_idv.shader_objects.Shader attribute)
DepthBuffer (class in yt_idv.opengl_support)
dim_enum (yt_idv.opengl_support.Texture1D attribute)
(yt_idv.opengl_support.Texture2D attribute)
(yt_idv.opengl_support.Texture3D attribute)
dims (yt_idv.opengl_support.Texture1D attribute)
(yt_idv.opengl_support.Texture2D attribute)
(yt_idv.opengl_support.Texture3D attribute)
display_bounds (yt_idv.scene_components.base_component.SceneComponent attribute)
display_name (yt_idv.scene_components.base_component.SceneComponent attribute)
divisor (yt_idv.opengl_support.VertexAttribute attribute)
draw (yt_idv.simple_gui.SimpleGUI attribute)
draw() (yt_idv.scene_annotations.block_outline.BlockOutline method)
(yt_idv.scene_annotations.box.BoxAnnotation method)
(yt_idv.scene_annotations.text.TextAnnotation method)
(yt_idv.scene_components.base_component.SceneComponent method)
(yt_idv.scene_components.blocks.BlockRendering method)
(yt_idv.scene_components.curves.CurveCollectionRendering method)
(yt_idv.scene_components.curves.CurveRendering method)
(yt_idv.scene_components.mesh.MeshRendering method)
(yt_idv.scene_components.octree_blocks.OctreeBlockRendering method)
(yt_idv.scene_components.rgba.RGBADisplay method)
(yt_idv.scene_components.rgba.RGBALinePlot method)
draw_instructions (yt_idv.scene_annotations.text.TextAnnotation attribute)
E
each (yt_idv.opengl_support.VertexArray attribute)
(yt_idv.opengl_support.VertexAttribute attribute)
EGLRenderingContext (class in yt_idv.rendering_contexts.egl_context)
enable() (yt_idv.shader_objects.ShaderProgram method)
F
far_plane (yt_idv.cameras.base_camera.BaseCamera attribute)
fb (yt_idv.scene_components.base_component.SceneComponent attribute)
fb_id (yt_idv.opengl_support.Framebuffer attribute)
fb_tex (yt_idv.opengl_support.Framebuffer attribute)
filter_callback() (yt_idv.scene_data.block_collection.BlockCollection method)
focus (yt_idv.cameras.base_camera.BaseCamera attribute)
font (yt_idv.scene_data.text_characters.TextCharacters attribute)
font_size (yt_idv.scene_data.text_characters.TextCharacters attribute)
FontTrait (class in yt_idv.traitlets_support)
fov (yt_idv.cameras.base_camera.BaseCamera attribute)
fragment_shader (yt_idv.scene_components.base_component.SceneComponent attribute)
Framebuffer (class in yt_idv.opengl_support)
G
geometry_shader (yt_idv.scene_components.base_component.SceneComponent attribute)
get_mesh_data() (yt_idv.scene_data.mesh.MeshData method)
GLValue (class in yt_idv.opengl_support)
grids_by_block (yt_idv.scene_data.block_collection.BlockCollection attribute)
H
held (yt_idv.cameras.base_camera.BaseCamera attribute)
hold_traits() (yt_idv.cameras.base_camera.BaseCamera method)
I
id (yt_idv.opengl_support.VertexArray attribute)
(yt_idv.opengl_support.VertexAttribute attribute)
index_id (yt_idv.opengl_support.VertexArray attribute)
indices (yt_idv.opengl_support.VertexArray attribute)
info (yt_idv.shader_objects.Shader attribute)
info_text (yt_idv.opengl_support.GLValue attribute)
(yt_idv.opengl_support.TextureBoundary attribute)
(yt_idv.shader_objects.ShaderTrait attribute)
(yt_idv.traitlets_support.FontTrait attribute)
(yt_idv.traitlets_support.YTPositionTrait attribute)
initialized (yt_idv.opengl_support.Framebuffer attribute)
input_bind() (yt_idv.opengl_support.Framebuffer method)
introspect() (yt_idv.shader_objects.ShaderProgram method)
iso_layers (yt_idv.scene_components.base_component.SceneComponent attribute)
iso_layers_alpha (yt_idv.scene_components.base_component.SceneComponent attribute)
iso_log (yt_idv.scene_components.base_component.SceneComponent attribute)
iso_tol_is_pct (yt_idv.scene_components.base_component.SceneComponent attribute)
iso_tolerance (yt_idv.scene_components.base_component.SceneComponent attribute)
items (yt_idv.opengl_support.Texture3DIterator attribute)
K
keyboard_event_handled() (yt_idv.simple_gui.SimpleGUI property)
L
left_edge (yt_idv.scene_data.box.BoxData attribute)
line_width (yt_idv.scene_components.curves.CurveRendering attribute)
LineData (class in yt_idv.scene_data.line)
link() (yt_idv.shader_objects.ShaderProgram method)
M
mag_filter (yt_idv.opengl_support.Texture attribute)
max_val (yt_idv.scene_data.base_data.SceneData attribute)
MeshData (class in yt_idv.scene_data.mesh)
MeshRendering (class in yt_idv.scene_components.mesh)
min_filter (yt_idv.opengl_support.Texture attribute)
min_val (yt_idv.scene_data.base_data.SceneData attribute)
module
yt_idv.constants
yt_idv.opengl_support
yt_idv.shader_objects
yt_idv.simple_gui
yt_idv.traitlets_support
mouse_event_handled() (yt_idv.simple_gui.SimpleGUI property)
N
n_values (yt_idv.scene_data.line.LineData attribute)
n_vertices (yt_idv.scene_data.curve.CurveCollection attribute)
(yt_idv.scene_data.curve.CurveData attribute)
name (yt_idv.opengl_support.VertexArray attribute)
(yt_idv.opengl_support.VertexAttribute attribute)
(yt_idv.scene_annotations.block_outline.BlockOutline attribute)
(yt_idv.scene_annotations.box.BoxAnnotation attribute)
(yt_idv.scene_annotations.text.TextAnnotation attribute)
(yt_idv.scene_components.base_component.SceneComponent attribute)
(yt_idv.scene_components.blocks.BlockRendering attribute)
(yt_idv.scene_components.curves.CurveCollectionRendering attribute)
(yt_idv.scene_components.curves.CurveRendering attribute)
(yt_idv.scene_components.mesh.MeshRendering attribute)
(yt_idv.scene_components.octree_blocks.OctreeBlockRendering attribute)
(yt_idv.scene_components.rgba.RGBADisplay attribute)
(yt_idv.scene_components.rgba.RGBALinePlot attribute)
(yt_idv.scene_data.base_data.SceneData attribute)
(yt_idv.scene_data.block_collection.BlockCollection attribute)
(yt_idv.scene_data.box.BoxData attribute)
(yt_idv.scene_data.curve.CurveCollection attribute)
(yt_idv.scene_data.curve.CurveData attribute)
(yt_idv.scene_data.line.LineData attribute)
(yt_idv.scene_data.mesh.MeshData attribute)
(yt_idv.scene_data.octree_block_collection.OctreeBlockCollection attribute)
(yt_idv.scene_data.rgba.RGBAData attribute)
(yt_idv.scene_data.text_characters.TextCharacters attribute)
ndarray_ro() (in module yt_idv.traitlets_support)
ndarray_shape() (in module yt_idv.traitlets_support)
near_plane (yt_idv.cameras.base_camera.BaseCamera attribute)
O
OctreeBlockCollection (class in yt_idv.scene_data.octree_block_collection)
OctreeBlockRendering (class in yt_idv.scene_components.octree_blocks)
on_draw() (yt_idv.rendering_contexts.pyglet_context.PygletRenderingContext method)
on_key_press() (yt_idv.rendering_contexts.pyglet_context.PygletRenderingContext method)
on_mouse_drag() (yt_idv.rendering_contexts.pyglet_context.PygletRenderingContext method)
on_mouse_press() (yt_idv.rendering_contexts.pyglet_context.PygletRenderingContext method)
on_mouse_scroll() (yt_idv.rendering_contexts.pyglet_context.PygletRenderingContext method)
on_resize() (yt_idv.rendering_contexts.pyglet_context.PygletRenderingContext method)
opengl_type (yt_idv.opengl_support.VertexAttribute attribute)
orientation (yt_idv.cameras.base_camera.BaseCamera attribute)
origin (yt_idv.scene_annotations.text.TextAnnotation attribute)
P
position (yt_idv.cameras.base_camera.BaseCamera attribute)
preprocessor_defs (yt_idv.shader_objects.Shader attribute)
priority (yt_idv.scene_components.base_component.SceneComponent attribute)
(yt_idv.scene_components.blocks.BlockRendering attribute)
(yt_idv.scene_components.curves.CurveRendering attribute)
(yt_idv.scene_components.octree_blocks.OctreeBlockRendering attribute)
(yt_idv.scene_components.rgba.RGBADisplay attribute)
(yt_idv.scene_components.rgba.RGBALinePlot attribute)
program1() (yt_idv.scene_components.base_component.SceneComponent property)
program2() (yt_idv.scene_components.base_component.SceneComponent property)
projection_matrix (yt_idv.cameras.base_camera.BaseCamera attribute)
PygletRenderingContext (class in yt_idv.rendering_contexts.pyglet_context)
R
rb_id (yt_idv.opengl_support.Framebuffer attribute)
render() (yt_idv.simple_gui.SimpleGUI method)
render_camera() (yt_idv.simple_gui.SimpleGUI method)
render_context() (in module yt_idv.rendering_contexts)
render_gui() (yt_idv.scene_annotations.block_outline.BlockOutline method)
(yt_idv.scene_annotations.box.BoxAnnotation method)
(yt_idv.scene_components.base_component.SceneComponent method)
(yt_idv.scene_components.blocks.BlockRendering method)
(yt_idv.scene_components.curves.CurveRendering method)
(yt_idv.scene_components.octree_blocks.OctreeBlockRendering method)
render_method (yt_idv.scene_components.base_component.SceneComponent attribute)
renderer (yt_idv.simple_gui.SimpleGUI attribute)
RGBAData (class in yt_idv.scene_data.rgba)
RGBADisplay (class in yt_idv.scene_components.rgba)
RGBALinePlot (class in yt_idv.scene_components.rgba)
right_edge (yt_idv.scene_data.box.BoxData attribute)
run() (yt_idv.rendering_contexts.pyglet_context.PygletRenderingContext method)
run_program() (yt_idv.scene_components.base_component.SceneComponent method)
S
sample_factor (yt_idv.scene_components.blocks.BlockRendering attribute)
(yt_idv.scene_components.octree_blocks.OctreeBlockRendering attribute)
scale (yt_idv.scene_annotations.text.TextAnnotation attribute)
(yt_idv.scene_components.base_component.SceneComponent attribute)
(yt_idv.scene_data.block_collection.BlockCollection attribute)
(yt_idv.scene_data.mesh.MeshData attribute)
SceneAnnotation (class in yt_idv.scene_annotations.base_annotation)
SceneComponent (class in yt_idv.scene_components.base_component)
SceneData (class in yt_idv.scene_data.base_data)
set_position() (yt_idv.rendering_contexts.pyglet_context.PygletRenderingContext method)
setup_blend() (yt_idv.shader_objects.Shader method)
Shader (class in yt_idv.shader_objects)
shader() (yt_idv.shader_objects.Shader property)
shader_name (yt_idv.shader_objects.Shader attribute)
shader_type (yt_idv.shader_objects.Shader attribute)
ShaderProgram (class in yt_idv.shader_objects)
ShaderTrait (class in yt_idv.shader_objects)
shapes (yt_idv.scene_data.octree_block_collection.OctreeBlockCollection attribute)
SimpleGUI (class in yt_idv.simple_gui)
size (yt_idv.scene_data.mesh.MeshData attribute)
slice_normal (yt_idv.scene_components.blocks.BlockRendering attribute)
slice_position (yt_idv.scene_components.blocks.BlockRendering attribute)
source (yt_idv.shader_objects.Shader attribute)
T
text (yt_idv.scene_annotations.text.TextAnnotation attribute)
TextAnnotation (class in yt_idv.scene_annotations.text)
TextCharacters (class in yt_idv.scene_data.text_characters)
Texture (class in yt_idv.opengl_support)
Texture1D (class in yt_idv.opengl_support)
Texture2D (class in yt_idv.opengl_support)
Texture3D (class in yt_idv.opengl_support)
Texture3DIterator (class in yt_idv.opengl_support)
texture_name (yt_idv.opengl_support.Texture attribute)
texture_objects (yt_idv.scene_data.block_collection.BlockCollection attribute)
(yt_idv.scene_data.mesh.MeshData attribute)
TextureBoundary (class in yt_idv.opengl_support)
textures (yt_idv.scene_data.base_data.SceneData attribute)
tf_log (yt_idv.scene_components.blocks.BlockRendering attribute)
(yt_idv.scene_components.octree_blocks.OctreeBlockRendering attribute)
tf_max (yt_idv.scene_components.blocks.BlockRendering attribute)
(yt_idv.scene_components.octree_blocks.OctreeBlockRendering attribute)
tf_min (yt_idv.scene_components.blocks.BlockRendering attribute)
(yt_idv.scene_components.octree_blocks.OctreeBlockRendering attribute)
transfer_function (yt_idv.scene_components.blocks.BlockRendering attribute)
(yt_idv.scene_components.octree_blocks.OctreeBlockRendering attribute)
TransferFunctionTexture (class in yt_idv.opengl_support)
U
up (yt_idv.cameras.base_camera.BaseCamera attribute)
update_orientation() (yt_idv.cameras.base_camera.BaseCamera method)
use_db (yt_idv.scene_components.base_component.SceneComponent attribute)
use_separate_blend (yt_idv.shader_objects.Shader attribute)
V
val_range() (yt_idv.scene_data.base_data.SceneData property)
validate() (yt_idv.opengl_support.GLValue method)
(yt_idv.opengl_support.TextureBoundary method)
(yt_idv.shader_objects.ShaderTrait method)
(yt_idv.traitlets_support.FontTrait method)
(yt_idv.traitlets_support.YTPositionTrait method)
vertex_array (yt_idv.scene_data.base_data.SceneData attribute)
vertex_shader (yt_idv.scene_components.base_component.SceneComponent attribute)
VertexArray (class in yt_idv.opengl_support)
VertexAttribute (class in yt_idv.opengl_support)
view_matrix (yt_idv.cameras.base_camera.BaseCamera attribute)
viewpoint_iter() (yt_idv.scene_data.block_collection.BlockCollection method)
viewport (yt_idv.opengl_support.Framebuffer attribute)
visible (yt_idv.scene_components.base_component.SceneComponent attribute)
W
window (yt_idv.simple_gui.SimpleGUI attribute)
Y
yt_idv.constants
module
yt_idv.opengl_support
module
yt_idv.shader_objects
module
yt_idv.simple_gui
module
yt_idv.traitlets_support
module
YTPositionTrait (class in yt_idv.traitlets_support)
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yt_idv 0.3.1 documentation
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